//==============================================================================
// Contarius_anim.txt
//==============================================================================

import atlantis_Lance_defines_anim.txt
import atlantis_cavalry_shield_anim.txt
	
//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{  
				Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.95 true	
				tag FootstepRight 0.55 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{  
				Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.95 true	
				tag FootstepRight 0.55 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{  
				Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.95 true	
				tag FootstepRight 0.55 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{  
				Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.60 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.95 true	
				tag FootstepRight 0.55 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.77 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}